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1995-11-25
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3D2-POV Converter Version 1.8 Apr/93
Copyright (c) 1993 by Steve Anger
This program converts .3D2 files generated by the Atari programs CAD-3D and
Cyber CAD to POV-Ray or Vivid raytracer scene files. Bounding shapes are
automatically generated for POV-Ray to greatly reduce the rendering time.
Hardware requirements:
Two version of the executable are included in this archive, 3D2-POV.EXE and
3D2-POVX.EXE. The first version will run on all machines from XT's to 486's
but is only capable of using 640k of memory. The second version requires a
minimum of a 386 with a co-pro to run but can use all available memory plus
up to 128M of virtual memory. It is compatible with most 386 memory managers
but will not run under a DPMI server (Windows, OS/2).
Syntax: 3d2-pov inputfile[.3d2] [outputfile] [options]
Options:
-snnn - Generates smooth triangles. The boundaries between triangles
are only smoothed if the angle between the triangles is less
that nnn degrees. -s0 will not smooth any triangles while
-s180 will smooth all triangles. Values from -s45 to -s90
usually work well. If unspecified smoothing defaults to -s60.
-op - Output to POV-Ray 1.0 format (default)
-op2 - Output to POV-Ray 2.0 format (2.0 is unreleased as yet)
-ov - Output to Vivid 2.0 format
-or - Output to Raw triangle format.
-lxnnn - Set look_at x coord to nnn
-lynnn - ' ' y ' ' '
-lznnn - ' ' z ' ' '
-vxnnn - Set view_point x coord to nnn
-vynnn - ' ' y ' ' '
-vznnn - ' ' z ' ' '
e.g. 3d2-pov car.3d2 car.pov -s60.0
Steve Anger, Guelph, ON, Canada
CIS: 70714,3113
Internet: 70714.3113@compuserve.com
ADEnet Boards i.e.:TGA: (510)524-2780